February 9th

Adam says the kind of sound/score the game will need is similar to Resident Evil or Silent Hill and he will bring these for me to listen to at the next meeting. Early designs of the character make me realise he is quite tribaland the game wil have a voodoo element in it which I need to re-iterate in the score for the game. Off the top of my head I think around 5 minutes worth of music should be enough for this level and it could even be looped if the game was still on after this time.

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