February 17th

In review of listening to both Silent Hill soundtrack and Resident Evil I have more of an idea of what kind of score I need to produce. It’s a hard situation because the team members say the game will have elements of voodoo and tribal features, which in my head means bongos and very acoustic instruments (Native American. On a VST Instrument (can’t remember which) DS-800 Drum Kit I obtained a LIVE BONGO PERCUSSION KIT with real samples. I think this can be the building block for the whole score although I don’t want the whole score to be acoustic sounding. Using the VST instruments it will need the sequences found in most modern games- but it is a combination of two which I need to achieve.

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